That he thinks KSP2 is good for reaching a lot of kids - after pricing the product at a premium price and having computer specs that require near-latest hardware, and that a kids experience is likely to just be frustration with the many many bugs in the release. Adds otherwise-unnecessary height to the craft, and possible structural instability. Mount outer stages so that some or most of their length is below the core. Drinking champagne after you released a game to <50% reviews on Steam, even with many of the positive reviews more about hope than reality. Not always feasible depending on flight path and craft configuration. ![]() That the creative director seems so blasé about just how terrible the launch of KSP2 was after so many people's high expectations. That procedural parts are still limited to the weird selection of just wings and radiators - especially since solar panels would be such an easy thing to do when you already have procedural radiators. Kerbal Space Program 2 is a space flight simulation video game. Several unofficial websites have posted their guesses but we do not have official word from the developers. The new forum software has brought some changes to the way that the Gameplay Questions forum works. We keep seeing these frequently, so let us condense. Players build, launch, and pilot spacecraft and airplanes through a fictional 8 planet star system. Kerbal Space Program (KSP) is a 2015 spacecraft simulation game for Mac, Linux or Windows developed by Squad. That colony management and multiplayer still are in the 'figure out what the MVP/first cut at it are' vs having several iterations of the design being done and a more final version just waiting to be implemented. Below you can find common questions and answers related to how you can give feedback on your KSP 2 experience. Common questions about KSP 2 and answers (as of 9-Feb) sourced from the developers. Help Center Detailed answers to any questions you might have. ![]() That robotics won't be in the game for a long long time. ![]() That KSP2 science mode sounds very much like a retread of KSP1 science mode + science contracts to get science. To easily locate the space center in the map view or tracking station, park a vehicle somewhere inside the center to use it as a navigation beacon (just not too close to the launchpad or runway, because then it will be deleted when you launch a new flight). I know I'm a naysayer but thanks for putting together this AMA said - even though most of the questions surrounding the launch and the history of KSP2's development were not answered, I think there's plenty still here that's going to disappoint a lot of people - whether they acknowledge it or not. It allows you to select a waypoint from the map screen and then see it during staging view.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |